(they cannot quickly hit defend after gating) The turn of the caller will be delayed more give better opportunity for AI shooters to hurt them. Urgash call is far worse for AI and will be removed. Quick-Combat calculations with hero with gating seemed to come out better. There are actually various things working better for the AI: I understand your concern but my first tests didn't reveal anything getting worse, you can mostly create these 'cute little mazes' with 1 imp stacks already anyway.